The stride in bytes between the beginning of each block row and the subsequent block row.
Optional
offsetThe data offset in bytes. Defaults to 0.
Optional
rowsNumber of block rows per single image slice of the texture. rowsPerImage × pixelsPerRow is the stride between image slices. Required only for depth > 1. Defaults to 0.
Generated using TypeDoc
Defines the layout of a texture image buffer data for a texture write.
See
https://www.w3.org/TR/webgpu/#dictdef-gpuimagedatalayout