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mugl - v0.3.0
mugl
index
TextureFormat
Enumeration TextureFormat
Texture format.
See
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/texImage2D
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/renderbufferStorage
https://www.w3.org/TR/webgpu/#texture-formats
Index
Enumeration Members
Depth16
Depth24
Depth24
Stencil8
Depth32F
Depth32FStencil8
R16F
R16I
R16UI
R32F
R32I
R32UI
R8
R8I
R8SNORM
R8UI
RG11
B10F
RG16F
RG16I
RG16UI
RG32F
RG32I
RG32UI
RG8
RG8I
RG8SNORM
RG8UI
RGB10
A2
RGBA16F
RGBA16I
RGBA16UI
RGBA32F
RGBA32I
RGBA32UI
RGBA8
RGBA8I
RGBA8SNORM
RGBA8UI
SRGBA8
Enumeration Members
Depth16
Depth16
:
33189
Depth24
Depth24
:
33190
Depth24
Stencil8
Depth24
Stencil8
:
35056
Depth32F
Depth32F
:
36012
Depth32FStencil8
Depth32FStencil8
:
36013
R16F
R16F
:
33325
R16I
R16I
:
33331
R16UI
R16UI
:
33332
R32F
R32F
:
33326
R32I
R32I
:
33333
R32UI
R32UI
:
33334
R8
R8
:
33321
R8I
R8I
:
33329
R8SNORM
R8SNORM
:
36756
R8UI
R8UI
:
33330
RG11
B10F
RG11
B10F
:
35898
RG16F
RG16F
:
33327
RG16I
RG16I
:
33337
RG16UI
RG16UI
:
33338
RG32F
RG32F
:
33328
RG32I
RG32I
:
33339
RG32UI
RG32UI
:
33340
RG8
RG8
:
33323
RG8I
RG8I
:
33335
RG8SNORM
RG8SNORM
:
36757
RG8UI
RG8UI
:
33336
RGB10
A2
RGB10
A2
:
32857
RGBA16F
RGBA16F
:
34842
RGBA16I
RGBA16I
:
36232
RGBA16UI
RGBA16UI
:
36214
RGBA32F
RGBA32F
:
34836
RGBA32I
RGBA32I
:
36226
RGBA32UI
RGBA32UI
:
36208
RGBA8
RGBA8
:
32856
RGBA8I
RGBA8I
:
36238
RGBA8SNORM
RGBA8SNORM
:
36759
RGBA8UI
RGBA8UI
:
36220
SRGBA8
SRGBA8
:
35907
Settings
Member Visibility
Protected
Private
Inherited
External
Theme
OS
Light
Dark
On This Page
Depth16
Depth24
Depth24
Stencil8
Depth32F
Depth32FStencil8
R16F
R16I
R16UI
R32F
R32I
R32UI
R8
R8I
R8SNORM
R8UI
RG11
B10F
RG16F
RG16I
RG16UI
RG32F
RG32I
RG32UI
RG8
RG8I
RG8SNORM
RG8UI
RGB10
A2
RGBA16F
RGBA16I
RGBA16UI
RGBA32F
RGBA32I
RGBA32UI
RGBA8
RGBA8I
RGBA8SNORM
RGBA8UI
SRGBA8
mugl -
v0.3.0
index
WebGL
begin
Render
Pass
copy
Buffer
copy
External
Image
To
Texture
copy
Texture
copy
Texture
To
Buffer
create
Bind
Group
create
Bind
Group
Layout
create
Buffer
create
Render
Pass
create
Render
Pipeline
create
Sampler
create
Shader
create
Texture
draw
draw
Indexed
flush
generate
Mipmap
get
Device
Features
is
Device
Lost
read
Buffer
request
WebGL2
Device
reset
Device
set
Bind
Group
set
Blend
Const
set
Index
set
Render
Pipeline
set
Scissor
Rect
set
Stencil
Ref
set
Vertex
set
Viewport
submit
Render
Pass
write
Buffer
write
Texture
WebGPU
begin
Render
Pass
copy
Buffer
copy
External
Image
To
Texture
copy
Texture
copy
Texture
To
Buffer
create
Bind
Group
create
Bind
Group
Layout
create
Buffer
create
Render
Pass
create
Render
Pipeline
create
Sampler
create
Shader
create
Surface
Depth
Texture
create
Surface
Texture
create
Texture
draw
draw
Indexed
flush
get
Device
Features
is
Device
Lost
read
Buffer
request
WebGPUDevice
reset
Device
set
Bind
Group
set
Blend
Const
set
Index
set
Render
Pipeline
set
Scissor
Rect
set
Stencil
Ref
set
Vertex
set
Viewport
submit
Render
Pass
write
Buffer
write
Texture
Address
Mode
Binding
Type
Blend
Factor
Blend
Operation
Buffer
Usage
Color
Write
Compare
Function
Cube
Map
Face
Cull
Mode
Filter
Mode
Front
Face
Future
Status
Index
Format
Mipmap
Hint
Primitive
Topology
Sampler
Binding
Type
Shader
Stage
Stencil
Operation
Texture
Dimension
Texture
Format
Texture
Sample
Type
Texture
Usage
Vertex
Format
Vertex
Step
Mode
WebGL2
Feature
WebGPUFeature
Bind
Group
Bind
Group
Descriptor
Bind
Group
Entry
Bind
Group
Layout
Bind
Group
Layout
Descriptor
Bind
Group
Layout
Entry
Blend
Component
Buffer
Buffer
Descriptor
Color
Attachment
Color
Target
State
Color
Target
States
Default
Render
Pass
Descriptor
Depth
Stencil
State
Device
Future
GPU
Image
Copy
External
Image
Image
Copy
Texture
Image
Data
Layout
Multisample
State
Primitive
State
Render
Pass
Render
Pass
Descriptor
Render
Pipeline
Render
Pipeline
Descriptor
Render
Pipeline
State
Resource
Sampler
Sampler
Descriptor
Shader
Shader
Descriptor
Stencil
Face
State
Texture
Texture
Descriptor
Texture
View
Vertex
Attribute
Vertex
Buffer
Formats
Vertex
Buffer
Layout
WebGL2
Rendering
Context
Provider
WebGPUCanvas
Context
Provider
WebGPUCanvas
Options
BaseGPU
Canvas
Color
Extent2D
Extent3D
Float
Image
Source
Int
Num
Origin2D
Origin3D
UInt
UInt
Array
MUGL_
DEBUG
MUGL_
FINALIZER
has
Stencil
index
Byte
Size
is3DTexture
is
Depth
Stencil
vertex
Buffer
Layouts
vertex
Byte
Size
vertex
Normalized
vertex
Size
vertex
Type
wasm
delete_
bind_
group
delete_
bind_
group_
layout
delete_
render_
pass
delete_
render_
pipeline
delete_
sampler
delete_
shader
delete_
texture
Canvas
Id
Context
Id
Future
Id
Image
Source
Id
Resource
Id
begin_
render_
pass
copy_
buffer
copy_
external_
image_
to_
texture
copy_
texture
copy_
texture_
to_
buffer
create_
bind_
group
create_
bind_
group_
layout
create_
buffer
create_
render_
pass
create_
render_
pipeline
create_
sampler
create_
shader
create_
texture
delete_
buffer
delete_
canvas
delete_
device
delete_
image
draw
draw_
indexed
flush
free_
context
get_
canvas_
by_
id
get_
canvas_
height
get_
canvas_
width
get_
device_
features
get_
future_
status
get_
future_
value
get_
image_
by_
id
get_
image_
height
get_
image_
width
is_
device_
lost
read_
buffer
reset_
device
set_
bind_
group
set_
blend_
const
set_
context_
memory
set_
device
set_
image_
by_
id
set_
index
set_
render_
pipeline
set_
scissor_
rect
set_
stencil_
ref
set_
vertex
set_
viewport
submit_
render_
pass
webgl_
generate_
mipmap
webgl_
request_
device
webgpu_
create_
surface_
depth_
texture
webgpu_
create_
surface_
texture
webgpu_
request_
device
write_
buffer
write_
texture
Generated using
TypeDoc
Texture format.
See